And furhermore if I recall things correctly once more the colour changes for each gameplay (is chosen of six possible optins), but some walktroughs do not mention that and points You out to one specific colour/drawer. :( Walktroughs tend to be stub from time to time (encountered several times some stuck and the exact acursed location or problem was not covered by that particular walktrough I managed to find.Īnyway the colour of the drawer (inside) should be in conjunction with the ONE specific book in the bookcase (yup pretty pixelhunting) and if I recall things correctly this particular drawer should be opened to pick up the book to get to the damn dictaphone. The story might be long for 1995, but with walkthroughts you think it's just a stub. This is pretty stupid part of the game.īTW, I like that sense of protagonist humor and really enjoyed it :) It remains readily available in recent years through its free release on GOG.com and its support in ScummVM.VINTproYKT: Yeah, pixelhunting also doesn't help. While Teenagent might yet have been improved with a voice track, the only talkie version ever released was Polish-only. There’s also the occasional light ’90s pop culture reference (the rapping robo-safe is particularly amusing) or commentary on the need to pick everything up. The examination of objects and inventory descriptions frequently yields an amusing quip of one sort or another objects without a description elicit a remark of “cool”. He even gets smitten with a girl along the way. Teenager though he may be, Mark is not at all edgy or obnoxious, unlike, for instance, Simon from Simon the Sorcerer he’s just a perfectly wholesome, good-natured slacker-type more akin to Guybrush Threepwood of Monkey Island. It seems hard to believe that the game was originally in Polish, considering some of the disasters that have resulted from other adventure games with foreign-language translations, though it does have its share of typos and grammar errors. If anything leads Teenagent to rise above mere competence and mediocrity, it is the truly stellar quality of the writing. The background music consists of jaunty little MIDI tunes that fit the lightly-humorous mood nicely. (Is there any kind of purpose at all to forcing a player to pick out unaided the single useful rectangular block in a giant bookshelf?) The bright, slightly cartoonish graphics are clean, timeless VGA sprites, and everything looks like it should, with almost every action yielding a surprisingly detailed animation – pretty much every picked-up object goes down Mark’s pants one way or another, for instance. Most of the solutions at least sort of make sense in hindsight, but there are a couple of necessary actions that really don’t seem to be discoverable outside of frustrated guessing, and there’s more than a few pixel hunts that are entirely unnecessary. Unfortunately, the puzzles are just little bit more lacking in logic than the typical adventure game fare. The interface is almost a little too clean the left mouse button is used for all movement and examination, while the right mouse button is the universal action button, meaning there’s at least no concerns about using the wrong verbs. Afterward, a lengthy chapter is spent on his efforts to repeatedly infiltrate the mansion of a secretive millionaire located in a quaint country village once inside, he finally gets to the bottom of the mysterious thefts.Īlthough it’s fairly short, Teenagent is competently done in almost all respects. The first chapter of the game consists of Mark’s efforts to prove himself at the organization’s training camp and to overcome his amusingly incompetent trainer (over the course of three trials, naturally). He’s their last hope when it comes to solving a bizarre series of bank robberies in which guards have watched helplessly as stacks of gold bars vanished into thin air. Teenagent is the story of one Mark Hopper, who is literally plucked randomly from his everyday life by a secretive intelligence organization. Largely the only adventure game offering of Metropolis Software, a Polish development studio, it gained some renown in the ’90s courtesy of a demo version that generously consisted of the first third of the game, and later spread further after its official freeware release. Not unlike Maniac Mansion or Hugo II: Whodunit?, Teenagent (usually spelled without the space) is another adventure game that largely focuses on surprisingly mundane and realistic affairs, with the juxtaposition of a few elements of wackiness providing most of the humor.
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